Radio

In the 1970s, James Robert "Radio" Kennedy, a 23-year-old mentally-disabled man, lives alone with his mother who, as a nurse, spends much of the day at work. Radio spends much of his day roaming the town and pushing a shopping cart, which he uses to collect anything interesting he finds. Radio often pauses to observe the local high school football team in their training sessions, led by Coach Harold Jones. During one such session, the football falls out of bounds, allowing Radio to collect it and haul it away in his cart. A group of players retaliate the following day by tying Radio's hands and feet, locking him in the gear shed, and throwing footballs at the door to scare him. Coach Jones frees Radio and punishes the wrongdoers by making them run extra wind sprints after practice. Jones takes it upon himself to assist in Radio's care, and gives him his nickname due to his penchant for listening to the radio. Radio begins assisting Coach Jones on the football team, and inspires the team before each game as a mascot-type figure. Radio's increased attention from Jones is faced with resistance from the football team's parents, who see Radio as a distraction from their own sons' successes.