I’ve been a casual virtual reality fan for years now. As a film critic and reporter, I’ve enjoyed seeing movie studios’ creative approaches to incorporating the technology in their marketing campaigns and then in my free time, I’ll never pass on an opportunity to borrow a friend’s set-up to experience the latest VR game or experience. But my question about VR’s potential has always been the same; how can this possibly become a household device? Not only are the systems especially pricey, but then you also need the appropriate space to set up the …